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måndag 1 juli 2013

Building an Eldar 1850 point list..

Time to Build me an new Eldar list based on my experience from previus game and sticking to Iyanden supplement for better Warlord traits and some other candy..

So what are my options.. At the moment it stands between Mech/MC or Psychic army.

Looking at those options what are the restrictions to building these list without going to far away from an balanced komp 0 list according to what is being played in sweden?
Mech/MC list is restricted to 8 points before getting +1komp and at 12 points you get a second point and that hampers how you do in tournaments little to much.Wave Serpents being awsome giving 1.5 points each and Wraithknight 3 points.
Psychic list is restricted by 7 points after that getting +1komp and after 11 points another komp point. Each psychic level equals 1 point exept psyker level 3 count as 4 points also first 2 Warlocks do not give any points.

What can i put together that my opponent will struggle against, this is next question and the answers i have found would be these 2 list all based from an Iyanden supplement army.

Mech/MC list

1 Farseer with Jetbike and Singing Spear
1 Spiritseer
1 Warlock Council with Jetbike
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Windrider Jetbike Squad
1 Night Spinner
2 War Walkers with 2x Bright Lances
1 Wraightknight with Sun Cannon and Scattershield and Scatter Laser(Warlord)
Total 1850 points with Komp 1 on Mech/MC.

In every list i'm building atm you want 3-4 Wave Serpents they are so dominating so you should'nt leave home without a couple. Other then that fact it's nice with Farseer to guide what part of u'r army you need to boost to handle your opponent if it's the anti Tank, anti Infantry or anti armored Infantry he has it all and then you put him on a bike and he's everywhere you need him to be. War Walkers is this list answer to handle Heavy armor at range and with all Serpents running around they should'nt get to much hard time as if they go down the opponent should have to handle the Wraithguards or Wraithknight he let slip thrue, not an easy choice to make for any opponent or myself for that matter. Best way to handle opposing Wave Serpents is to have more of them then your opponent so bring the heat this army is ready to strip anyone from what they have. To end it all the Wraightknight as Warlord is just plain mean towards opponent so easy to make sure he will not get slay the Warlord.

But there is also another way to go depending on how you prefer to win..

Psychic list
1 Farseer with Guardian Helm of Xellethon(Warlord)
1 Spiritseer with The Spirit Stone of Anath'lan
1 Spiritseer
1 Spiritseer
2 Warlock Council
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Wraithguard with D-Scythe inside Wave Serpent with Holofield and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Rangers
2 War Walkers with 2x Bright Lances
3 Vaul´s Wrath Support Battery
3 Vaul´s Wrath Support Battery
Total 1850 with Komp 1 on Psychics.

This list does same as above abuse Wave Serpents so not much to say about these exept that D-scythe Serpent is going to gun it for opponent and get massive shots and probebly break and the rest of the army will just sneak up from behind and tap on there shoulders and ask "what are you looking at.. oh that Serpents a mess time for revenge!!" or something as it will give me inuff time to move everything closer and the Wraithguards should be able to handle the heat and bring the impending panic to my opponent that he's getting way to much to handle as my spiritseers will be rolling Telepathy for some nasty PuppetMasters if possible and then i'll just place them where i need them in my army according to what they get and with the spirit stone on one he will join the d-scythe team to give them chance to run and shoot above casting an extra power. Farseer in this list can either boost accuracy or if not to much armor of 13-14 he can join the others in Telepathy to wreack havoc in enemy lines though little less resistent then a Wraithknight as Warlord having that Guardian helm will help to keep him alive if not just put him in an Support Battery to get Toughness 7 is also one way to be keept alive, On top of Warlocks helping those Batteries staying alive with shroud. Those Support Batteries getting str7 on Vehicles and some slower units as the monofilament rule, with a range of 48" it's hard to hide from these blasts.

So there we have it, two different list that face the opponent in a different matter but still having a strong core in those Serpents that easy take down anything with armor 12 or below both ground and air targets and struggle abit with armor 13 but if needed join forces it won't stay alive for long. Outside the Serpents it's just a matter of getting an army to fit u'r own playstyle.

For next battle i will probebly go with the Psychic list as it got my interest the most but not sure it's the strongest of those two, probebly not as i'm hoping for some good powers to help me but when it does it's going to be a blast playing and that's what i want from an game.. to see before the battle begins that this is not a matter of how many rounds it's a matter of how fast can you wipe your opponent so far has'nt happen but someday i'll get there and it will be awsome to see it all come together.

Keep up the good fight and would'nt mind any comments good or bad it's all in the "Eye of the beholder"

//Peace
Iyanden Army has it perks and so far getting spiritseers with an bad primarys as it costs 2 warp charges does'nt take away its benefits.. rock hard..

söndag 30 juni 2013

Eldar vs Imperial Guard batrep 1850 points

Battle report Eldar vs Imperial Guard
1850 points built according swedish play(LBK mallen, 0 komp)
Basic list well balanced and not abusing any aspect just trying the difference synergis that exist in Eldar so hope to bring an story that not just myself have use for.
1 turn done for Eldar. Wave Serpents and Night Spinner brought the pain to Imperial Guard.

Started building a list to try different aspects of this new Eldar that has been brought to us all. Reading all info there is where people both praise and cry about all kinds of aspects but very few gave me the information i wanted and from what i know the only way to get the info isto go out and giveit all an test run.

So i built myself an list that gave me an chance to test what this new Eldar brings to the table.

Eldar 1850 points

Farseer + jetbike + Spear of Teuthlas
Autarch + Jetbike + Banshee Mask + Fusion Gun + shard of Anaris
Warlock Council (5) + Jetbike + Singing Spear
Rangers (5)
Guardian defenders(10) + Wave Serpent
Dire Avengers(7) + Wave Serpent
Windrider Jetbike Squad(3) + shuriken Cannon
Wraithguard(5) + Wave Serpent
Warp Spiders(5)
Wraithknight (Warlord)
Night Spinner
Total 1847 pts
(Wave Serpents all equiped with Twin linked Scatter Lasers and Shurikan Cannon)
Enemy view after my first turn.
Small run thrue of the game.

I got to start we played i simple game 3 objektives 3VP each and 1VP for each unit gone.

I deploy agressive could have been more but was little unsure how to facemy friend that so far has something like 8-0 winning streak on me.
My view after my first turn.
My number one concern was his dommsday str10 ap1 4shots a game bringer of doom and from the picture above you cant see it as it got blasted by my awsome Night Spinner with an direct hit and that was the game, more or less. Other then that 3 Wave Serpents did there job killing 2 transports and a 10 man troop inside one of them ran away screaming. Not so lucky with his HQ command that just got pinned but no orders from them on his turn atleast. Above that Night Spinner killed 2 mortars leaving 1 behind alive and put a glancing hit on the mortar tank, also the lone serpent on right flank put a glancing hit aswell as an weapon destroyed on the chimera on that flank.
After first turn he was put way behind with much hope left to the Valkyre crying to join the action and it did but not until turn 4 with some shooting on my Wraithguardians killing none and getting killed by 1 Wave Serpent the turn after turned into a good fireball raining down from the sky letting 3 unit survive from 10 and letting me kill them a moment later. Also thanks to Autarch who on turn 2 delayed the bird from joining the fight.

The end of turn 5 for me the Imperial Guard where all wiped out and Eldar had secured all objectives. Glorius win for Eldar... but what was my end score and how well did the Eldar host do...

Farseer 0/1
Did what i expected from him boosted me to an comfortable win getting killed from being to close to the Exterminator tank that Autarch blew up from close range, and getting some reckless CC wounds which from experience now he should not be there if possible.
Autarch 1/1
Stopped Vendetta from joining battle round 2, killed a tank turn 5, missed alot CC... all in all not impressed. Not points well spent.
Warlock Council 0/5
Got all good boost but to few so when missed both shroud and armor buff i where to agressive with them when i should have held back my misstake but other then that cant realy see a reason to use them.
Rangers 5/5
Infiltrated them with a good spot in middle seeing just about all and put some wounds so for points spent they did there job and secured there objective in the end, would not cry about use them some more.
Guardian Defenders 8/10
Unloaded when there Serpent got deep striked with 3 meltas from behind just shaving hull points from it and getting wrecked and when there time was up they got revenge real good, not to shabby though need to be close but can unload realy nice. 2 wounds and secured objective nothing bad here.
Dire Avengers 4/7
Unloaded before Serpent advanced on Exterminator killed of a few soldiers that tryed to assoult serpent with frags and then got jumped by Marbo but managed only to kill 3 and they got revenge aswell was not thathard to put him down. After that they got shoot at from Mortar but shrugged it and went and secured objective number 3.
Windrider Jetbike Squad 0/3
Died first turn by 1 mortar killing 2/3 and the last one turned and ran. Could have been more lucky but were just not there day.
Wraithguard 5/5
They jumped out turn 3 and shoot some and got shoot at killed some models nothing of importence so no real impact on the game should have deployed there serpent on left flank and switched with the Dire Avengers Serpent to get better use of them but learned my leason this time i hope.
Warp Spiders 0/5
Tryed them out as much as possible and not realy impressed as everyone is handing out new found love to this unit but maybe i should have Deep Striked them behind a tank to get better use of them or something they failed me atleast. Not a big fan of suicide units so not considered Deep Strike themfrom behind when not realy needed as rest of army brought the heat big time.
Wraithknight 1/1
I am a big fan of this model and is a good way to keep your opponent from killing your Warlord and that happen without much trouble not a single wound did he get as opponent never took a shoot at him as he was to busy trying not to die from my Serpents. Other then that i was way to careful with this one should have been much more aggressive but as i was not he did some guided shooting killed some random stuff but nothing more.
Night Spinner 1/1
This one won me the game scoring a indirect direct hit behind a LoS blocking wall and only reason he along with 2 other tanks hiding was the MVP Wave Serpent so real nice synergi there but real luck to kill that str 10 ap 1 barrage killer of doom as when i got explode on him it was game no more weapons could threaten me and it was just small speed bumps to get me to an complete wipe. All in all never leave home without one. He did not kill this ofcourse becouse the Serpents kill even better and let this one play safe.
Wave Serpents 2/3
So what to say here... best unit ever kills everything with armor 12 or or less the end... If you can get many atleast 3 maybe 4 that way they will keep enemy busy letting rest of army do what you want it to.. MVP...

End of game picture. Complete control with a test list, that is not to shabby.
So how to move forward from this... maybe an list like this would abuse this new force of Eldar.
3-4 Wave Serpents
1 Wraithknight with Scatter Laser and Sun Cannon
X Dire Avengers inside Serpent
1 Wraithguard with flamers and a cover save boosted Serpent this unit will take heat and by that let rest slip thrue
2 War Walkers with Bright Lances
1 Night Spinner
1 Farseer to boost units
1-2 Spiritseers
some protection for Farseer maybe Windrider Jetbike Squad to have him highly mobile.

More testing will be done with a more advanced list. But as far as i can tell... I realy enjoyed playing Eldar and hope this walkthrue can help both Eldar players as anyone going up against them..

have fun on the battlefield i sure will...