måndag 1 juli 2013

Building an Eldar 1850 point list..

Time to Build me an new Eldar list based on my experience from previus game and sticking to Iyanden supplement for better Warlord traits and some other candy..

So what are my options.. At the moment it stands between Mech/MC or Psychic army.

Looking at those options what are the restrictions to building these list without going to far away from an balanced komp 0 list according to what is being played in sweden?
Mech/MC list is restricted to 8 points before getting +1komp and at 12 points you get a second point and that hampers how you do in tournaments little to much.Wave Serpents being awsome giving 1.5 points each and Wraithknight 3 points.
Psychic list is restricted by 7 points after that getting +1komp and after 11 points another komp point. Each psychic level equals 1 point exept psyker level 3 count as 4 points also first 2 Warlocks do not give any points.

What can i put together that my opponent will struggle against, this is next question and the answers i have found would be these 2 list all based from an Iyanden supplement army.

Mech/MC list

1 Farseer with Jetbike and Singing Spear
1 Spiritseer
1 Warlock Council with Jetbike
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Windrider Jetbike Squad
1 Night Spinner
2 War Walkers with 2x Bright Lances
1 Wraightknight with Sun Cannon and Scattershield and Scatter Laser(Warlord)
Total 1850 points with Komp 1 on Mech/MC.

In every list i'm building atm you want 3-4 Wave Serpents they are so dominating so you should'nt leave home without a couple. Other then that fact it's nice with Farseer to guide what part of u'r army you need to boost to handle your opponent if it's the anti Tank, anti Infantry or anti armored Infantry he has it all and then you put him on a bike and he's everywhere you need him to be. War Walkers is this list answer to handle Heavy armor at range and with all Serpents running around they should'nt get to much hard time as if they go down the opponent should have to handle the Wraithguards or Wraithknight he let slip thrue, not an easy choice to make for any opponent or myself for that matter. Best way to handle opposing Wave Serpents is to have more of them then your opponent so bring the heat this army is ready to strip anyone from what they have. To end it all the Wraightknight as Warlord is just plain mean towards opponent so easy to make sure he will not get slay the Warlord.

But there is also another way to go depending on how you prefer to win..

Psychic list
1 Farseer with Guardian Helm of Xellethon(Warlord)
1 Spiritseer with The Spirit Stone of Anath'lan
1 Spiritseer
1 Spiritseer
2 Warlock Council
5 Wraithguard inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Wraithguard with D-Scythe inside Wave Serpent with Holofield and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Dire Avengers inside Wave Serpent with Shuriken Cannon and Twin Linked Scatter Laser
5 Rangers
2 War Walkers with 2x Bright Lances
3 Vaul´s Wrath Support Battery
3 Vaul´s Wrath Support Battery
Total 1850 with Komp 1 on Psychics.

This list does same as above abuse Wave Serpents so not much to say about these exept that D-scythe Serpent is going to gun it for opponent and get massive shots and probebly break and the rest of the army will just sneak up from behind and tap on there shoulders and ask "what are you looking at.. oh that Serpents a mess time for revenge!!" or something as it will give me inuff time to move everything closer and the Wraithguards should be able to handle the heat and bring the impending panic to my opponent that he's getting way to much to handle as my spiritseers will be rolling Telepathy for some nasty PuppetMasters if possible and then i'll just place them where i need them in my army according to what they get and with the spirit stone on one he will join the d-scythe team to give them chance to run and shoot above casting an extra power. Farseer in this list can either boost accuracy or if not to much armor of 13-14 he can join the others in Telepathy to wreack havoc in enemy lines though little less resistent then a Wraithknight as Warlord having that Guardian helm will help to keep him alive if not just put him in an Support Battery to get Toughness 7 is also one way to be keept alive, On top of Warlocks helping those Batteries staying alive with shroud. Those Support Batteries getting str7 on Vehicles and some slower units as the monofilament rule, with a range of 48" it's hard to hide from these blasts.

So there we have it, two different list that face the opponent in a different matter but still having a strong core in those Serpents that easy take down anything with armor 12 or below both ground and air targets and struggle abit with armor 13 but if needed join forces it won't stay alive for long. Outside the Serpents it's just a matter of getting an army to fit u'r own playstyle.

For next battle i will probebly go with the Psychic list as it got my interest the most but not sure it's the strongest of those two, probebly not as i'm hoping for some good powers to help me but when it does it's going to be a blast playing and that's what i want from an game.. to see before the battle begins that this is not a matter of how many rounds it's a matter of how fast can you wipe your opponent so far has'nt happen but someday i'll get there and it will be awsome to see it all come together.

Keep up the good fight and would'nt mind any comments good or bad it's all in the "Eye of the beholder"

//Peace
Iyanden Army has it perks and so far getting spiritseers with an bad primarys as it costs 2 warp charges does'nt take away its benefits.. rock hard..

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